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The new design aesthetic still retains the comic book styling while upgrading the graphics in a number of significant ways. The Walking Dead: A New Frontier essentially wipes away all of these problems and delivers a solid and beautiful experience from start to finish. A new one debuted with Batman, but until recent patches it had some issues. So the story and characters are all good, as expected from Telltale, but what about the visuals and gameplay? Telltale’s previous engine was driven into the ground with The Walking Dead Season 2 and their other titles. Of course, this is a bit realistic to the scenario, so perhaps that’s what Telltale was going for, as opposed to a mustache twirling villain type. Where Episode 2 leaves off it seems like we’re about to get a better idea of what is driving them, but for now they act as a bit of a chaotic evil, which doesn’t allow players to decide if they should be fighting these people or trying to broker peace. As previously mentioned, their motivation is a little confusing at the moment. The new villains, the titular New Frontier, are a bit more troublesome. Here Telltale gives players the advantage of creating their own version of the character, with Javi obviously being a bit of a hero archetype, but still allowing for room to expand into darker or more grim territory. The central narrative is a familiar one for The Walking Dead fans, but this franchise is about how characters react in these typical scenarios, not about crafting some intricate narrative of its own. It was a bold choice, and I’m definitely not saying it isn’t working out, but it was a bit of a shock and I do hope that we get more time with Clem in future episodes. This new character is fine, and his family drama is intricate and engaging, but he’s not the character that we’ve spent years shaping and growing attached to. While Clementine is certainly a playable character in the aforementioned flashbacks, for the majority of these two episodes you are firmly placed in the shoes of Javi. This leads to the big gamble that The Walking Dead: A New Frontier seems to be taking. While they all might converge into the same story later on, Telltale still does a great job of keeping players feeling like every choice they make could be life or death for Javier, or one of his family members. On more than one occasion I found myself almost maxing out the timer, trying to think out the options that were laid out in front of me. There are also a lot of make or break choices that you have to make. There are a couple of real shocks along the way, including one “oh f***” moment for me. The story mostly follows Javier and his family. Of course, with such divergent endings, it was clear that Telltale would have to do some hand waving, but a more deft approach would have been better. It is great storytelling, though the way it handles the ending of Season 2 leaves a bit to be desired. Via flashbacks we catch glimpses of what has shaped Clem in the intervening years, causing her to lose a lot of the spark and life that she once had while still retaining some semblance of the girl that Lee taught so well. Now a much harder, and fiercer woman than before, the questions that linger are many. We also meet up with Clementine, who has apparently suffered even greater hardships than we witnessed through the first two seasons. I said nothing to David's offer to stay (wasn't paying attention r.i.The Walking Dead: A New Frontier is off to a great start with Episode 1 & 2, “Ties that Bind”
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I chose to head back out on the road instead of staying the night in the junkyard. Plus, it's not like Clementine would die or anything with her massive plot armor. I mean, Kate was bleeding out and staying behind to fight would be selfish and foolish, so I helped her out. Holy shit, I just realized I'm pretty much the only one around here that didn't stay behind with Clementine at the junkyard.